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		<title>BFloatSpinBox</title>
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		<h1>BFloatSpinBox</h1>
		<p>Inherites from <a href="BWidget.html">BWidget</a></p>
		<p id="resume"></p>
		<h2>public</h2>
		<table id="public"><tr><td align="right"></td><td><a href="#BFloatSpinBox(BWidget*)">BFloatSpinBox</a>(BWidget* parent = 0);</td></tr>
			<tr><td align="right"></td><td><a href="#BFloatSpinBox(float, float,BWidget*)">BFloatSpinBox</a>(float minimum, float maximum, BWidget* parent = 0);</td></tr>
			<tr><td align="right"></td><td><a href="#~BFloatSpinBox()">~BFloatSpinBox</a>();</td></tr>
			<tr><td align="right">void </td><td><a href="#setAlign(Align)">setAlign</a>(Align align);</td></tr>
			<tr><td align="right">Align </td><td><a href="#align()">align</a>() const;</td></tr>
			<tr><td align="right">bool </td><td><a href="#setValue(float)">setValue</a>(float value);</td></tr>
			<tr><td align="right">float </td><td><a href="#value()">value</a>() const;</td></tr>
			<tr><td align="right">void </td><td><a href="#setDecimals(int)">setDecimals</a>(int decimals);</td></tr>
			<tr><td align="right">int </td><td><a href="#decimals()">decimals</a>() const;</td></tr>
			<tr><td align="right">void </td><td><a href="#setRange(float, float)">setRange</a>(float minimum, float maximum);</td></tr>
			<tr><td align="right">void </td><td><a href="#setRange(const BRangef&)">setRange</a>(const BRangef& range);</td></tr>
			<tr><td align="right">const BRangef& </td><td><a href="#range()">range</a>() const;</td></tr>
			<tr><td align="right">void </td><td><a href="#setMinimum(float)">setMinimum</a>(float minimum);</td></tr>
			<tr><td align="right">float </td><td><a href="#minimum()">minimum</a>() const;</td></tr>
			<tr><td align="right">void </td><td><a href="#setMaximum(float)">setMaximum</a>(float maximum);</td></tr>
			<tr><td align="right">float </td><td><a href="#maximum()">maximum</a>() const;</td></tr>
			<tr><td align="right">void </td><td><a href="#setPrefix(const BString&)">setPrefix</a>(const BString& prefix);</td></tr>
			<tr><td align="right">const BString& </td><td><a href="#prefix()">prefix</a>() const;</td></tr>
			<tr><td align="right">void </td><td><a href="#setPrefixAlign(Align)">setPrefixAlign</a>(Align prefixAlign);</td></tr>
			<tr><td align="right">Align </td><td><a href="#prefixAlign()">prefixAlign</a>() const;</td></tr>
			<tr><td align="right">void </td><td><a href="#setSuffix(const BString&)">setSuffix</a>(const BString& suffix);</td></tr>
			<tr><td align="right">const BString& </td><td><a href="#suffix()">suffix</a>() const;</td></tr>
			<tr><td align="right">void </td><td><a href="#setSuffixAlign(Align)">setSuffixAlign</a>(Align suffixAlign);</td></tr>
			<tr><td align="right">Align </td><td><a href="#suffixAlign()">suffixAlign</a>() const;</td></tr>
			<tr><td align="right">void </td><td><a href="#setStep(float)">setStep</a>(float step);</td></tr>
			<tr><td align="right">float </td><td><a href="#step()">step</a>() const;</td></tr>
			<tr><td align="right">void </td><td><a href="#increase()">increase</a>();</td></tr>
			<tr><td align="right">void </td><td><a href="#decrease()">decrease</a>();</td></tr>
			<tr><td align="right">void </td><td><a href="#setFormulable(bool)">setFormulable</a>(bool formulable);</td></tr>
			<tr><td align="right">bool </td><td><a href="#formulable()">formulable</a>() const;</td></tr>
			<tr><td align="right">void </td><td><a href="#setReadOnly(bool)">setReadOnly</a>(bool readOnly);</td></tr>
			<tr><td align="right">bool </td><td><a href="#readOnly()">readOnly</a>() const;</td></tr>
			<tr><td align="right">void </td><td><a href="#setButtonShown(bool)">setButtonShown</a>(bool buttonShown);</td></tr>
			<tr><td align="right">bool </td><td><a href="#buttonShown()">buttonShown</a>() const;</td></tr>
			<tr><td align="right">void </td><td><a href="#setValueWheeled(bool)">setValueWheeled</a>(bool valueWheeled);</td></tr>
			<tr><td align="right">bool </td><td><a href="#valueWheeled()">valueWheeled</a>() const;</td></tr>
			<tr><td align="right">virtual BSize </td><td><a href="#sizeHint()">sizeHint</a>() const;</td></tr>
		</table>
		<h2>protected</h2>
		<table id="protected"><tr><td align="right">virtual void </td><td><a href="#updateEvent(const BEvent&)">updateEvent</a>(const BEvent& event);</td></tr>
			<tr><td align="right">virtual void </td><td><a href="#resizeEvent(const BEvent&)">resizeEvent</a>(const BEvent& event);</td></tr>
			<tr><td align="right">virtual void </td><td><a href="#styleEvent(const BEvent&)">styleEvent</a>(const BEvent& event);</td></tr>
			<tr><td align="right">virtual void </td><td><a href="#freshEvent(const BEvent&)">freshEvent</a>(const BEvent& event);</td></tr>
			<tr><td align="right">virtual void </td><td><a href="#paintEvent(const BEvent&)">paintEvent</a>(const BEvent& event);</td></tr>
			<tr><td align="right">virtual void </td><td><a href="#focusEvent(const BEvent&)">focusEvent</a>(const BEvent& event);</td></tr>
			<tr><td align="right">virtual void </td><td><a href="#keyDownEvent(const BKeyEvent&)">keyDownEvent</a>(const BKeyEvent& keyEvent);</td></tr>
			<tr><td align="right">virtual void </td><td><a href="#keyUpEvent(const BKeyEvent&)">keyUpEvent</a>(const BKeyEvent& keyEvent);</td></tr>
			<tr><td align="right">virtual void </td><td><a href="#charEvent(const BCharEvent&)">charEvent</a>(const BCharEvent& charEvent);</td></tr>
			<tr><td align="right">virtual void </td><td><a href="#mouseEnterEvent(const BMouseEvent&)">mouseEnterEvent</a>(const BMouseEvent& mouseEvent);</td></tr>
			<tr><td align="right">virtual void </td><td><a href="#mouseLeaveEvent(const BMouseEvent&)">mouseLeaveEvent</a>(const BMouseEvent& mouseEvent);</td></tr>
			<tr><td align="right">virtual void </td><td><a href="#mousePressEvent(const BMouseEvent&)">mousePressEvent</a>(const BMouseEvent& mouseEvent);</td></tr>
			<tr><td align="right">virtual void </td><td><a href="#mouseReleaseEvent(const BMouseEvent&)">mouseReleaseEvent</a>(const BMouseEvent& mouseEvent);</td></tr>
			<tr><td align="right">virtual void </td><td><a href="#mouseMoveEvent(const BMouseEvent&)">mouseMoveEvent</a>(const BMouseEvent& mouseEvent);</td></tr>
			<tr><td align="right">virtual bool </td><td><a href="#mouseWheelEvent(const BMouseEvent&)">mouseWheelEvent</a>(const BMouseEvent& wheelEvent);</td></tr>
			<tr><td align="right">virtual void </td><td><a href="#mouseDoubleClickEvent(const BMouseEvent&)">mouseDoubleClickEvent</a>(const BMouseEvent& mouseEvent);</td></tr>
		</table>
		<div id="desc">
			<h2>Detailed Description : </h2>
		</div>
		<h2 id="docs">Member Documentation</h2>
		<div id="BFloatSpinBox(BWidget*)">
			<h3>BFloatSpinBox(BWidget* parent = 0);</h3>
		</div>
		<div id="BFloatSpinBox(float, float,BWidget*)">
			<h3>BFloatSpinBox(float minimum, float maximum, BWidget* parent = 0);</h3>
		</div>
		<div id="~BFloatSpinBox()">
			<h3>~BFloatSpinBox();</h3>
		</div>
		<div id="setAlign(Align)">
			<h3>void setAlign(Align align);</h3>
		</div>
		<div id="align()">
			<h3>Align align() const;</h3>
		</div>
		<div id="setValue(float)">
			<h3>bool setValue(float value);</h3>
		</div>
		<div id="value()">
			<h3>float value() const;</h3>
		</div>
		<div id="setDecimals(int)">
			<h3>void setDecimals(int decimals);</h3>
		</div>
		<div id="decimals()">
			<h3>int decimals() const;</h3>
		</div>
		<div id="setRange(float, float)">
			<h3>void setRange(float minimum, float maximum);</h3>
		</div>
		<div id="setRange(const BRangef&)">
			<h3>void setRange(const BRangef& range);</h3>
		</div>
		<div id="range()">
			<h3>const BRangef& range() const;</h3>
		</div>
		<div id="setMinimum(float)">
			<h3>void setMinimum(float minimum);</h3>
		</div>
		<div id="minimum()">
			<h3>float minimum() const;</h3>
		</div>
		<div id="setMaximum(float)">
			<h3>void setMaximum(float maximum);</h3>
		</div>
		<div id="maximum()">
			<h3>float maximum() const;</h3>
		</div>
		<div id="setPrefix(const BString&)">
			<h3>void setPrefix(const BString& prefix);</h3>
		</div>
		<div id="prefix()">
			<h3>const BString& prefix() const;</h3>
		</div>
		<div id="setPrefixAlign(Align)">
			<h3>void setPrefixAlign(Align prefixAlign);</h3>
		</div>
		<div id="prefixAlign()">
			<h3>Align prefixAlign() const;</h3>
		</div>
		<div id="setSuffix(const BString&)">
			<h3>void setSuffix(const BString& suffix);</h3>
		</div>
		<div id="suffix()">
			<h3>const BString& suffix() const;</h3>
		</div>
		<div id="setSuffixAlign(Align)">
			<h3>void setSuffixAlign(Align suffixAlign);</h3>
		</div>
		<div id="suffixAlign()">
			<h3>Align suffixAlign() const;</h3>
		</div>
		<div id="setStep(float)">
			<h3>void setStep(float step);</h3>
		</div>
		<div id="step()">
			<h3>float step() const;</h3>
		</div>
		<div id="increase()">
			<h3>void increase();</h3>
		</div>
		<div id="decrease()">
			<h3>void decrease();</h3>
		</div>
		<div id="setFormulable(bool)">
			<h3>void setFormulable(bool formulable);</h3>
		</div>
		<div id="formulable()">
			<h3>bool formulable() const;</h3>
		</div>
		<div id="setReadOnly(bool)">
			<h3>void setReadOnly(bool readOnly);</h3>
		</div>
		<div id="readOnly()">
			<h3>bool readOnly() const;</h3>
		</div>
		<div id="setButtonShown(bool)">
			<h3>void setButtonShown(bool buttonShown);</h3>
		</div>
		<div id="buttonShown()">
			<h3>bool buttonShown() const;</h3>
		</div>
		<div id="setValueWheeled(bool)">
			<h3>void setValueWheeled(bool valueWheeled);</h3>
		</div>
		<div id="valueWheeled()">
			<h3>bool valueWheeled() const;</h3>
		</div>
		<div id="sizeHint()">
			<h3>virtual BSize sizeHint() const;</h3>
		</div>
		<div id="updateEvent(const BEvent&)">
			<h3 id="updateEvent(const BEvent&)">virtual void updateEvent(const BEvent& event);</h3>
		</div>
		<div id="resizeEvent(const BEvent&)">
			<h3 id="resizeEvent(const BEvent&)">virtual void resizeEvent(const BEvent& event);</h3>
		</div>
		<div id="styleEvent(const BEvent&)">
			<h3 id="styleEvent(const BEvent&)">virtual void styleEvent(const BEvent& event);</h3>
		</div>
		<div id="freshEvent(const BEvent&)">
			<h3 id="freshEvent(const BEvent&)">virtual void freshEvent(const BEvent& event);</h3>
		</div>
		<div id="paintEvent(const BEvent&)">
			<h3 id="paintEvent(const BEvent&)">virtual void paintEvent(const BEvent& event);</h3>
		</div>
		<div id="focusEvent(const BEvent&)">
			<h3 id="focusEvent(const BEvent&)">virtual void focusEvent(const BEvent& event);</h3>
		</div>
		<div id="keyDownEvent(const BKeyEvent&)">
			<h3 id="keyDownEvent(const BKeyEvent&)">virtual void keyDownEvent(const BKeyEvent& keyEvent);</h3>
		</div>
		<div id="keyUpEvent(const BKeyEvent&)">
			<h3 id="keyUpEvent(const BKeyEvent&)">virtual void keyUpEvent(const BKeyEvent& keyEvent);</h3>
		</div>
		<div id="charEvent(const BCharEvent&)">
			<h3 id="charEvent(const BCharEvent&)">virtual void charEvent(const BCharEvent& charEvent);</h3>
		</div>
		<div id="mouseEnterEvent(const BMouseEvent&)">
			<h3 id="mouseEnterEvent(const BMouseEvent&)">virtual void mouseEnterEvent(const BMouseEvent& mouseEvent);</h3>
		</div>
		<div id="mouseLeaveEvent(const BMouseEvent&)">
			<h3 id="mouseLeaveEvent(const BMouseEvent&)">virtual void mouseLeaveEvent(const BMouseEvent& mouseEvent);</h3>
		</div>
		<div id="mousePressEvent(const BMouseEvent&)">
			<h3 id="mousePressEvent(const BMouseEvent&)">virtual void mousePressEvent(const BMouseEvent& mouseEvent);</h3>
		</div>
		<div id="mouseReleaseEvent(const BMouseEvent&)">
			<h3 id="mouseReleaseEvent(const BMouseEvent&)">virtual void mouseReleaseEvent(const BMouseEvent& mouseEvent);</h3>
		</div>
		<div id="mouseMoveEvent(const BMouseEvent&)">
			<h3 id="mouseMoveEvent(const BMouseEvent&)">virtual void mouseMoveEvent(const BMouseEvent& mouseEvent);</h3>
		</div>
		<div id="mouseWheelEvent(const BMouseEvent&)">
			<h3 id="mouseWheelEvent(const BMouseEvent&)">virtual bool mouseWheelEvent(const BMouseEvent& wheelEvent);</h3>
		</div>
		<div id="mouseDoubleClickEvent(const BMouseEvent&)">
			<h3 id="mouseDoubleClickEvent(const BMouseEvent&)">virtual void mouseDoubleClickEvent(const BMouseEvent& mouseEvent);</h3>
		</div>
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